Sound Effects
We started the idea with a supermarket and I decided the sounds effects would have to be authentic and to record actual ambience noises in certain well known supermarkets.
However when the concept changed to an airport, I thought it would be good to have the sound of aeroplanes taking off and x-ray machines bleeping to make the gamer feel like he was actually there.
As the violence was made to feel more like animation, I chose cartoon comical sounds such as when the cat gets hit. The weapon sounds are authentic and vary from a chainsaw to a cat drinking poison. A personal favourite is when the mouse screams “cat please don't eat me!”
The aim of using sounds effects in this app is to assist in telling the story. We felt the sound effects were an integral part of WAK-A-FAT-KAT. Sound can go a long way in helping to immerse the player in their experience with this app. We felt that adding sound effects will add realism to our productions and help to give the app life.
Sound effects can also be much more than an immersion mechanism. Even the simplest sound effects are capable of holding a sentimental value.
Sound FX on this app adds a subconscious level of immersion. Playing with the sound off would create a sense of detachment to the player hence the sound is an important part of the user interface.
Sounds are transient, but a powerful way to engage with this game.
Ranjeet Rathore
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